![]() ![]() Lets not forget the addition of grenades that further lessen the need for any of the CC abilities from arrows. ![]() That have better CC, better combo's for elemental skills, and is far better for multi skill learning since Int covers all the magic skills. ![]() Sure Rangers have some good arrow abilities, but why bother with those since they require expendable arrows, when you could easily have another mage class. Since Marksmen and Scoundrel are the only Dex based skill groups. With this in mind, Rangers are forced away from Scoundrel skills, but none of the other skills complement Rangers unless you spread your ability points really thin. Most of the Scoundrel skills require a dagger, or require being in melee range, all anti-synergy for Rangers. ![]() All told Ranger's in EE will do about about 50% the damage as the original game. When instead you can simply attack twice which is 100% more damage, but with the added benefit of 2 chances to hit, and 2 crit roll chances. You can spend 5 points to sneak and 4-5 to attack for a 100% damage increase. However, even when wasting a Talent point. The most effective way to play a Ranger before EE was to combine Scoundrel skills and Expert Marksmen. ![]()
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